![]() The concept instantly reminded of Cult of The Wind, the game in which you play as a person pretending to be a plane and have dogfights with your chums. Mark Laprairie, who is employed at Klei, had been working on the game for some time when the studio purchased it, took it on board and added their own visual flair. This is a game of dexterity and ingenuity, you will have to use all your skills to complete the treacherous obstacles that await. Traverse distinct worlds, from school hallways to the memories of your darkest fears. ![]() Relive those moments of excitement, joy and chaos. Hot Lava transports you back to your childhood imagination. Klei's description of the game suggests that there will be context for the larger levels: Progression is a good thing though, and I doubt I'd want to hop around a bedroom for days on end. I immediately feel that my preference will be for the houses and schools, places in which the game would actually be played rather than enormous, extravagant versions that actually look like they might conceivably be filled with lava and acrobatic heroics. ![]() There are some outlandish environments in that trailer. In first-person parkour game Hot Lava, the floor is deadly. Klei, masters of many genres, are working on a game that takes childhood make-believe onto your computer. Everyone here has played the game where you jump from one piece of furniture to another because the floor has inexplicably become deadly, right? In the version I played growing up, couch cushions could be thrown across the room to make stepping stones, and there would usually be an argument as to whether standing on a pair of slippers that had been left lying on the floor was allowed (if you could stand on them and be safe, couldn't you just wear them and be invincible?).
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